﻿using Microsoft.Xna.Framework;

namespace MonoGame.Extended.Drawing {
    // https://msdn.microsoft.com/en-us/library/windows/desktop/dd368065.aspx
    public struct ArcSegment {

        public Vector2 Point { get; set; }

        public Vector2 Size { get; set; }

        public float RotationAngle { get; set; }

        public SweepDirection SweepDirection { get; set; }

        public ArcSize ArcSize { get; set; }

    }
}
